Hey, just a heads-up that this content is based on an automatically imported version from our old CMS. If the formatting isn’t perfect, I’m sorry about that.

Title Image: LegendsHD the League of Legends HDR Mod

About LegendsHD

I started to create this right after my succesful Skyrim HD mod but put it on hold several month.

How does it work? The Basics

It’s no magic - well a part of it is :) Thanks to Boris, the creator of the enbseries injectors. Maybe you already know them from other famous games like The Elder Scrolls, Fallout and of course GTA. Most games today use DirectX + Shaders to create their awesome graphics. With an injector, you can override some of the default settings and even more: Inject own shader codes to replace old ones. By this method, it’s possible to enhance a game’s optics in many ways. Sure, you are limited to tweaks and shader tuning, but using this way allows to modify the look without modifying any actual game files. What of course is really important in my eyes in a competitive game like League of Legends.

LegendsHD: An Own League of Legends Client?

No, not at all. LegendsHD is not like ACE Client or similar things. You still play with your 100% unmodified Riot Gamefiles. No gamefiles are touched! The LegendsHD Application is just a little tool which helps to enable the D3D Injector and give support for presets and several necessary workarounds depending on the game client version. My target is to give more advanced users a way to create own presets which can be used with LegendsHD. Creating good looking D3D modifier configs is a very time-intensive thing; you have to try and error and test, test, test and test… At the end, you receive something that subjectively looks better, but different people have different preferred styles. So, at the end, I just want to deliver an easy way to apply different custom presets created by the community.

The LegendsHD Tool

The LegendsHD Tool

Doesn’t it just look blurry and dark?

Yes and No. As I wrote before, LegendsHD is just the tool to apply the community-generated presets. To figure out a perfect preset needs a lot of testing and tries. So these screenshots just enable the filters, but the necessary adjustment is missing. So, just to enable BLOOM isn’t a good thing if you don’t configure it. Results can vary from a foggy, blurry image to great light effects. So please see all LegendsHD Preset Screenshots as testing templates for actual features, not as a ready-to-use preset. If the tool itself is done, I will start fine-tuning some presets as “ready for use.”

Compatibility?

Due to the fact that additional shaders need performance, you shouldn’t try to run it on a weak graphics card. I tested it with a NVIDIA GTX 480 and didn’t notice any visible framerate drop. From the Beta, I know that LegendsHD won’t run on some mobile cards used in laptops and on some ATI Radeons. Guess the reason is ENB was actually built for NVIDIA Shader units.

What’s New?

I uploaded a new version on 26 January 2014.

== FIXES == (26 Jan `14)

  • Removed the requirement of an effects.txt to allow presets without it
  • Added Luckyboys Preset
  • Compiler changed to VS2013.1

PS: If you want some debug infos, just create a file named ’enable.debug’ in the legendsHD.exe Folder.

== FIXES == (22 Feb `13)

  • Build against new DotNet compiler for ANY cpu
  • Updated libraries
  • Fixed some minor glitches causing not to patch correct
  • Fixed Path structure to new lol client

Twitter Logo Follow me at Twitter @solariz

LegendsHD (zip, 2.83 MB)

[Scan-Result by Virustotal]

MD5: 187c921c35ecce3c370750ef88ce4abf

SHA256: d81750c64f6c91a22d867bc724ff24d1b007d2ebd9929c43452c8a63fe3c2c89