• Zahlende Spieler
  • Spieler innerhalb der 30tägigen Probezeit
  • Internet Cafe Nutzer die das spiel in den letzten 30 tagen gespielt haben

Auch wenn ich meine „aktive WoW Zeit“ beendet habe finde ich es nach wie vor beeindruckend wie ein Computerspiel doch solche Massen von Leuten fesselt die sonst wohl nie was miteinander zu tun gehabt hätten. Da sag noch jemand Computerspieler kommunizieren nicht gern.

World of Warcraft now hosts more than 2 million subscribers in Europe, more than 2.5 million in North America, and approximately 5.5 million in Asia.

 

Für mich etwas überraschend ist die Zahl der Asiatischen Abos, das es viele sind dachte ich mir, aber im Verhältnis so viele… umpf…

Zur Vollständigkeit die Original PM:

World of Warcraft® Reaches New Milestone: 10 Million Subscribers

Subscriber base for Blizzard Entertainment®'s massively multiplayer online role-playing game now exceeds 2.5 million in North America, while Europe passes the 2 million mark

IRVINE, Calif.--(BUSINESS WIRE)--Blizzard Entertainment, Inc. announced today that subscribership for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), has continued to climb, recently passing 10 million worldwide. Interest in the game has remained high in all regions, with thousands of new and returning players signing up through the holiday season. World of Warcraft now hosts more than 2 million subscribers in Europe, more than 2.5 million in North America, and approximately 5.5 million in Asia.

"It's very gratifying to see gamers around the world continuing to show such enthusiasm and support for World of Warcraft," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're always pleased to welcome new players to the game, and we're looking forward to sharing the next major content update with the entire community in the months ahead."

Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade®, the first expansion pack for the game, in 2007.* In addition to being the bestselling PC game of 2007 in both North America and Europe, The Burning Crusade holds the record for fastest-selling PC game of all time, with nearly 2.4 million copies sold in its first 24 hours of availability and approximately 3.5 million in its first month.* Development is underway on World of Warcraft's second expansion, Wrath of the Lich King™, which was unveiled at the company's BlizzCon™ gaming festival in August 2007.

World of Warcraft is currently available in seven languages, with a Russian version in development and scheduled for release later this year. In addition to North America and Europe, World of Warcraft is played in mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, and the regions of Taiwan, Hong Kong, and Macau.

For further information on World of Warcraft, The Burning Crusade, and Wrath of the Lich King, please visit the official website at www.worldofwarcraft.com. To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions -- more information on available career opportunities at Blizzard Entertainment can be found at http://jobs.blizzard.com.

World of Warcraft's Subscriber Definition

World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

 

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